Antistasi garrison static Sep 26, 2018 @ 12:54am Solved garrison having militia deleted from the variable upon spawn when static weapons were present. - Improved smoke grenade usage thanks to Antistasi official comunity code! - Improved a bit AI behaviour on mounting static MGs so they should mount them with enemies which they can fire and dismount them if no targets are available. I've read here that this is normal, and that the money for the buildings will be reimbursed to the faction account. improve bases with static weapons which AI will use. Preowned. Squad Leader and medic might be good addition, as first one should act as spotter for targets, while second provide second chance for wounded/incapacitated. when you have some good static defenses, the raids are a bonus. rpt. If yes, how can I tell ai to use them Antistasi Ultimate - Mod simply need to walk over to each one and hold space bar to build you'll need to use either the command menu or garage static menu to then get weapons into your constructed positions if your in the garrison radius of a point units will get on the statics you place down if not you'll have to use the command menu to The official sub of the Arma 3 Antistasi community. I'm playing an Antistasi Ultimate campaign on Malden, with Base-Game Factions. As 2 of my friends are fresh Arma players who have never played it before, Antistasi is a pretty brutal start to the game experience. What i do: Recruit new ordinary infantry squad Select them via CTRL + SPACE Press Y, AI Managment, For example, if you have bots in the garrison, and you place machine guns or other static guns, they will not automatically occupy them. Navigation Menu Toggle navigation. 3137 Added vehicle discount functionality based on war level for maps without seaports. 8にバージョンが上がりました! kumaserverでは1. Immediately go to your HQ flagpole and add more garrison troops to the outpost you just captured. Mostly focus the money on upgrading your troops until it becomes absurdly expensive. Since forever, garrison troops only mount static weapons on garrison spawn. What im doing wrong? Antistasi Plus - Altis, Version: 2. Now a new system called PATCOM If you assign a Squad to a Garrison, they will not mount any statics in the area until the server is restarted and the Garrison is rebuilt. log Make sure you recruit enough militiamen/riflemen in garrison, as only they are able to use statics. Is there a way to repair the buildings? Archived post. Now a new system called PATCOM has been released, it is finalizing many things, including the automatic occupation of empty turrets by bots, patrolling Really been enjoying Antistasi but damn if the AI incompetence doesn't frustrate the hell out of you. 1. When performing the "Steal Static" action, the static weapons will sometimes vanish. You can, however, add to the garrison of a roadblock. This is counter-intuitive, a massive pain, and forces players to engage with the spawning In Plus, enemy AI garrisons would always reinforce to a certain amount, so it was always manned with (usually) 2 squads of soldiers, at least. Especially if you garrison your HQ with static weapons, as there's no way to make them "hold fire" or go into stealth mode. Only the basic rifleman/militiaman will man static weapons. works the same for your own AI squad mates It's so satisfying, once you've captured a bit of territory, to set up garrisons/static weapons/roadblocks with overlapping fields of fire, so you can truly create a solid front line, and a safe area of operations for yourself behind it. -Outposts are a good place to attack, in my honest The official sub of the Arma 3 Antistasi community. If you're good with a man-portable AA launcher, you might be able to fend off some of the air assault, but Antistasi is in an All vs All war on which the players play the role of rebels fighting against foreign invaders. Garrison Trenches . Negative money commander #140. 50 m) around flags in capturable Antistasi is in an All vs All war on which the players play the role of rebels fighting against foreign invaders improve bases with static weapons which AI will use ; Playable as SP (through LAN server), MP, and persistent open server MP how do you garrison troops Bloodyboo12 1 Aug 31, 2022 @ 11:28pm ACE Luis 1 May 9, 2022 @ 10:04pm Minor. Please add an Anti air soldier. Used to have the same issue, hopefully it helps "Reset AI" option in the antistasi PDA doesn't seem to do anything here. not an outpost. Altis gets destroyed as long as the war evolves. - Supports up to 3 Headless Clients. Also buy some static weapons (50 cal. © Valve Corporation. Difficulty and enemy behaviour is balanced based on player count; Antistasi now has a Setup GUI for choosing factions, parameters, selecting a game to load or creating a new one. However, emplacements do not respawn. In the early game, this means being able to put at least 20 units and place static AA/AT/MG on each garrison Managing your Garrison is simple: simply select this button and then click whether you wish to Recruit or Remove a garrison. 50 MG, static titan launchers, etc). Dynamic agression system which is changing enemy reactions based on your actions. All trademarks are property of their respective owners in the US and other countries. Read the rules before posting. Yes for purposes of adding units to them. Finally, at WL5 you can buy mortars. The first 30 hours of an antistasi game is mostly spent doing hit and runs and gathering supplies. and outposts will break your undercover if you get too close- you'll get a message saying "the installation garrison has recognized you. I'll often add AT and AA troops to strategic roadblocks mid to late game. If there’s room for more than one garrison, I get an AT team and an AA vehicle. Technical: Antistasi Singleplayer is an improvement in some ways, and worse in others. My buildings disappear each time I restart my server. Squad leaders spot enemies at longer range than other units. A3 - Antistasi Altis. 2. This will cause 1 rifleman to be confused, as it will not "teleport" to it's random predesignated position in the garrison, causing it to be static near the flag, or aimlessly wander around. From Guerrilla ambushes at the official-antistasi-community / A3-Antistasi Public. However they will only do so at spawn times, which means you will have to purchase/place the static weapons, leave the area for it to be unloaded from your memory, and add militiaman garrisons at your HQ flag. AI will have as target on major attacks allways the nearest enemy position from the evaluated base, even when it has no enemy zones in the surroundings, so AI will be If you assign a Squad to a Garrison, they will not mount any statics in the area until the server is restarted and the Garrison is rebuilt. The problem with this is when you load, I don’t think they’ll keep their kits. (Note that on some of the bigger bases and outposts, the circle will not cover all physical defenses) Robustness of FIA garrison and Static guns: they hardly flip over, garrison use them properly (still garrison can't use them if the gunner is killed in action) Mission vehicle spwan robustness; NATO AirAssault fixed and reworked; CSAT Punishment, don't piss CSAT off too much, they'll destroy towns for real. Mods: CBA RHSAFRF RHSGREF RHSSAF RHSUSAF TFAR WotP_ACE3. You can have multiple campaigns running in parallel; Fuel economy system The official sub of the Arma 3 Antistasi community. You can't garrison The official sub of the Arma 3 Antistasi community. Theres no point to putting garrisons anywhere when 15 helcopters and jets kill the entire garrison. Then fast travel back to your HQ. Supports up to 3 Headless Clients. 4. The team will defend it moderately well. IFA: Enemy QRF will be allways land units, with the exception of bombstrikes. In the community version I'm running now, the For some more info, I’m playing Antistasi with a few friends where I’m hosting the game. Closed Copy link Antistasi Version: v 1. ; 3134 Added hint on old build button in Y menu to help older players find the new construction system. 19をNapfで動かしていましたが roadblock等がなく味気ない感じだったのでとりあえずAltisに戻してしまおうかと。。。 Steam Workshop版は微妙だったのでGithub版のantistasiをそのまま使用してい . Deployed static weapons should persist, vehicles will persist in a certain radius (ca. 3. it will open the map for you to select where you want to garrison them. Sesambroetchen118. Multiple times, in fact. All rights reserved. Solved Hey, im currently on my first playthrough and I’m wondering if it’s possible to buy static weapons and let them manned by ai in an outpost for example. ; 3115 Rebel and enemy airstrikes will now be shown in the log. Upon selecting a valid zone, you will be prompted with a variety of troop types that can be added to that zone for a money © Valve Corporation. Because the attacks randomly select the number of wavesyou can be in a fight fending off 10+ waves of apache/venom and troop transports. Antistasi will bring up your map and prompt you to select an FIA-owned zone you wish to Garrison. I did place it right next to Describe the bug. Skip to content. For statics, I’ll order one of the soldiers into the gun and then add them to the garrison. I took a truck and bought a AA static in the HQ (watch out The official sub of the Arma 3 Antistasi community. Privacy Policy | Legal | Steam Solved garrison having militia deleted from the variable upon spawn when static weapons were present. - You can also add men to garrisons directly from the HQ flag → HQ management → manage garrisons. Antistasi now has a Setup GUI for choosing factions, parameters, selecting a game to load or - Get your men to crew static weapons (or vehicle mounted static weapons!) to cover your escape path or just to lay down a lot of fire at the enemy garrison - Get your men to occupy buildings You should be able add a mortars via menu for creating garrison. - QRFs are no longer limited to one per zone, multiple QRFs can be sent to repell enemies, number is limited by War Level and troop availability (nearby bases etc). If you want any of these nifty toys before then, you'll have to get 'em the old-fashioned way- theft and murder. Garrisons- a mortar bought through the commander's "add garrison units" function will always spawn right next to the flagpole, or near the map marker for towns. Privacy Policy | Legal | Steam 5 Antistasi Options By interacting with the physical Map asset at HQ you can set: Civilian spawn rate: we suggest a value of 2% (default); they count as AI and as such, reduce performance. But their interest came from the Soviet Womble videos and they are still having a lot of fun. Go there, kill the enemies, and if you have Ace, then you can either For the garrisons, I’ll take an addition 5 ai and kit them and bring them with me to the garrison. - AI Garrisons that use static weapon you add. But now it looks like a post-apocalyptic wasteland. If you destroy an enemy static weapon such as a 50cal, it will not respawn. - Improved garrison removal management of units to a bit more realistic way. Solved If you build trenches (GRAD, Enhanced trenches, ACE) Do they stay at the garrison after server restart, also do hmg emplacements, and roadblocks etc count as garrisons? • No. This is most common on the stationary IGLAs. If no friendly units are in the sector when that timer runs out, it changes back to enemy control. The official sub of the Arma 3 Antistasi community. I’d also suggest that you 3月3日についにantistasi 1. New comments cannot be posted and votes cannot be cast. Notifications You must be signed in to change logistics system as a band aid as currently the only actions that ***we know*** are conflicting are the logistics and garrison static manning actions. in the future we might want to consider other it is simulated in back end scripts once an outpost/garrison has been taken. Once you get a good chunk of money (like 700-800 a tick) you should focus on outposts as they do have a tough garrison with their static weapons. mg, Titan AA) and put them around the place, try and cover all angles. StefArma mentioned this issue Nov 2, 2017. Reply reply Statics are persistent anywhere you place 'em, barring a couple edge cases you won't often This is a basic tutorial on how to manage your AI in the Antistasi mission file. That way we can place the statics and add the AI to the garrison from our squads regardless of enemy position. On multiple occasions, when AI Garrisons that use static weapon you add. That being said, in original Antistasi, I have quite literally been nuked before. ; 3131 Added debug functions to test-spawn units and vehicles from templates checking. This most likely will be influenced by the AI This bug involves the construction of a sandbag bunker on a friendly garrison counting as a static weapon. " This happens even if the entire garrison is dead, whether you're on foot or in a vehicle. Unfortunately I have zero experience of Antistasi Plus - I've always just stuck with Barbo's original version. This will cause 1 rifleman to be confused, as it will not "teleport" to it's random predesignated position in the AI Garrisons that use static weapon you add. HMGs Only malitiaman will try to mount the static weapons (. Before it was done live mid game in barbolani's/earlier versions of the community. Around 18 possible Side-missions: Assassination, Logistics, Destroy Assets, and Rescue POWS. Static AA are useless. It's not too bad but it can be pretty game breaking if they cant competently uses static assets at your outposts. Share Sort by: Best. < > Showing 1-7 of 7 comments . Which means you can loot an outpost without siezing it but destroy the emplacements so it's easier to take next time. Antistasi is in an All vs All war on which the players play the role of rebels fighting against foreign invaders. - Militiamen will attempt to man static weapons within 50 meters of any friendly flag, but will only StefArma changed the title Main markers not spawning [Major] enemy garrison not spawning Nov 2, 2017. -Always, always, always garrison at least an AT team (no vehicle) at the tiles you capture. Privacy Policy | Legal | Steam I got Arma 3 and Antistasi and I love it, but I have some questions: It seems enemy AI garrisons respawn the moment you go out of the draw distance, can you prevent this by parking a drone or friendly AI squad nearby. Ive played antistasi 4 yeats by now with group of friends and sometimes aggro seems to matter alot and sometimes Press Y, AI Managment, Garrison units / Squads Select a point on map (factory, resourse, citiy, outpost — i've trying each locations) And now i see hint 'Static weapons, refugess, prisoners and PEtros can't be added to garrison. On one hand, you aren't constantly assailed by nothing but napalm bombs from CAS aircraft, but on the other hand almost everything thrown at you is multiplied by 10. You can have multiple campaigns running in parallel; Fuel economy system - Improved garrison removal management of units to a bit more realistic way. This bug involves the construction of a sandbag bunker on a friendly garrison counting as a static weapon. 0 fixes and changes. Merge pull request Implement Antistasi Mod 3. ADMIN MOD Static Weapons in Garrison . What comes to static aor defenses, I did following trick. AI Garrisons that use static weapon you add. Open comment sort options If you can't garrison around 40-60 men and place around 6-8 static AA emplacements, you're probably not going to be able to hold anything. forked from Bob-Murphy/A3-Antistasi-1. No for purposes of retaining built Once you have a full, healthy squad, use the Y menu to add them to the new outpost's garrison. For example, if you have bots in the garrison, and you place machine guns or other static guns, they will not automatically occupy them. ; 3110 Aircraft can now be So I was playing Antistasi Malden with my friends, we captured an outpost by mortaring the shit out of it. 7. It's in the same 'static' section as the medical tent and so on. Assembling a static weapon management → Garrison units to add them to a permanent garrison, or simply return them to HQ and dismiss them from the same menu for a refund. - Difficulty and enemy behaviour is balanced - Improved garrison removal management of units to a bit more realistic way. This makes life much more simple, and reduces the risk of losing your tiles. * Most efficient garrison is a combination of static gun (placed/assembled) With RHS on, I usually deploy 10 static HMG and 4-5 ZU guns manned by militia garrison to fend off the airpower a bit. wersal454 pushed a commit to wersal454/A3-Antistasi that referenced this issue Jul 18, 2024. On other soldiers, make emphasis on AT, at least 4 guys but more might be better. select an individual HC squad or team you want to garrison, hit Y, then under the AI control tab there’s a “garrison unit” button. At 4, static AA and AA-armed trucks become purchasable, along with static AT and AT-armed technicals. Riflemen assigned to a garrison via the garrison menu will automatically man static positions within a wide circle around the flag. default. - Improved garrison size and static AT placement when the garrison is in a hot zone. I'm not sure of this works with regular antistasi, but in antistasi ultimate, you can ask Petros for a destroy mission, which is usually artillery. I've gone through everything I've found to be actually useful in a way which Capture an island in a war against either one or two enemies at the same time, which might even fight each other. Anyway we’ve taken over a resource dump and I was wondering how do I garrison a bunch of AI So, i'm playing Antistasi Plus, and can't assign infantry squad to garrison anywehre. A persistent whole map mission for MP COOP, focused on resistance, infantry and guerrilla tactics. Bad! Place them manually instead. When I say the garrison is built back up slowly, though, it does happen automatically, not physically. AI will have as target on major attacks allways the nearest enemy position from the evaluated base, even when it has no enemy zones in the surroundings, so AI will be - Adding some squad / units as garrison will require to be close to the desired site. HC3_arma3server_x64_2018-07-06_19-13-43. AI will have as target on major attacks allways the nearest enemy position from the evaluated base, even when it has no enemy zones in the surroundings, so AI will be Solved garrison having militia deleted from the variable upon spawn when static weapons were present. csyqf hjf die oedak savf tam ynek vqnypmm fwptefrs bzo qktjwn dviu isxfik yqjtz eeqvmhzh